Les nouvelles ont été affiché sur le officielle PlayStatoin Blog, where Murray explained…
“[…] we realized that some key moments needed extra polish to bring them up to our standards. I have had to make the tough choice to delay the game for a few weeks to allow us to deliver something special.”
La majorité des commentaires en bas de la page sont favorables à Murray et l'équipage de prendre le temps supplémentaire pour retarder Sky No Man and polish it up before release. That age old saying just doesn’t go away: You only get one chance at a first impression, so don’t screw it up.
Avant Murray de l'annonce, de nombreux autres sites avaient rapporté que Sky No Man pour PS4 et PC serait retardé, tel que rapporté par Niche Gamer.
The barrage of news surrounding the delay had some gamers thinking that it would be pushed back as far as this fall, but as Murray assured gamers in the post above, the delay has only moved the game out of its June slot and into August. Expect one last big promotional push at this year’s E3 during the Sony press conference to remind gamers that Sky No Man va lancer en Août.
It’s a largely ambitious game, so the delay is completely unsurprising. In fact, I would have expected it to be delayed even further given how much content is jammed into the game and how many planets and solar systems can be visited. It’s an impressive feat for a small indie team, no doubt. Also, expect plenty of clones to pop up if the game manages to sell on a Minecraft or GTA étage.
Comme mentionné, Sky No Man est due à déposer sur Août 9th en Amérique du Nord, et un couple de jours par la suite dans le reste du monde.